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Audio Engineering

Creative Arts & Technology Earn up to 15 credits Semester 1 Semester 2 $150 for professional headphones and hard drives.

Overview

Build audio engineering skills using professional studio equipment and industry-standard software. You'll record live bands, mix tracks, and create sound for film — the same work done in professional studios.

This course is taught by an industry professional in a small class setting. Similar private programs cost over $10,000. At Centre High, you get the same quality training as part of your high school education.

Attendance is mandatory for all levels. The pathway has three levels, each building on the last.

Audio Engineering 15 — Introduction to Recording Studios

Learn the essentials of recording and mixing in industry standard - ProTools.  Topics include signal path, studio workflow, EQ, reverb, compression, and the business of the music industry.  A $150 fee includes professional headphones and a hard drive you keep throughout the pathway.

  • Skill Acquisition: Learning the DAW (ProTools), understanding gain staging, signal flow, and the physics of sound (EQ/Compression).

  • The Mindset: Transitioning from a consumer of media to a creator of audio.

  • Career Readiness: Basic familiarity with the industry, terminology, and standard studio etiquette.

Prerequisite: None | Credits: 5

Audio Engineering 25 — Advanced Recording Studio Techniques - Live Band Recording

Plan, set up, and engineer a full recording session for a live band client.  Working in the most advanced, high school recording studio province, you'll record drums, bass, guitars, keys and vocals using professional analog outboard gear, a sophisticated patchbay and ProTools Ultimate.  A focus on the business of music the growth of marketable skills in this exciting industry is maintained throughout the program.  A $100 course fee is required.

  • Skill Acquisition: Managing a live recording session, working with clients (bands), mastering the patchbay, handling outboard equipment and complex signal routing.

  • The Mindset: Developing professional accountability - what it feels like to be responsible for someone else's product.

  • Career Readiness: Students learn the "Business of Music," preparing them for roles as studio assistants, sound engineers, and production managers.

Prerequisite: Audio 15 | Credits: 5

Audio Engineering 35 — Film and Televison Sound Design  (Audio Post Production)

Apply your skills to visual media — sound effects, soundtracks, dialogue replacement, and foley recording. Create sounds from scratch using industry tools. The focus is on employable skills for film, television, and video game audio production.

  • Skill Acquisition: Mastering sound for visual media (Foley, dialogue replacement, sound effects), non-linear storytelling, and advanced game audio.

  • The Mindset: Critical thinking and aesthetic decision-making. They are now "Audio Post-Production Engineers" in training.

  • Career Readiness: Preparing students for technical roles in film, TV, gaming, and creative sound design.

Prerequisite: Audio 25 | Credits: 5

 

Career Opportunities

  • Recording Engineer — Capturing and mixing audio in a studio environment
  • Live Sound Technician — Running sound for concerts, festivals, and events
  • Music Producer — Guiding the creative and technical process of making records
  • Audio Post-Production Engineer — Adding sound to film, TV, and video games
  • Foley Artist — Creating and recording sound effects for visual media
  • Podcast/Broadcast Engineer — Managing audio for radio, podcasts, and streaming
  • Mastering Engineer — Preparing final mixes for commercial release
  • Sound Designer — Creating original sounds for games, apps, and media
  • Studio Manager — Running the business side of a recording studio
  • Audio Equipment Technician — Installing, maintaining, and repairing studio gear

Post-Secondary Programs

Transferable Skills

  • Technical problem-solving — Diagnosing signal flow and equipment issues under pressure
  • Project management — Planning and executing recording sessions with multiple people and deadlines
  • Attention to detail — Hearing and correcting subtle audio issues that affect quality
  • Collaboration — Working with artists, producers, and other engineers as a team
  • Creative thinking — Making artistic decisions about sound, tone, and arrangement
  • Business awareness — Understanding contracts, intellectual property, and industry economics

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